Projection installation
The "UV-" series draws inspiration from skinning, a common material mapping technique in 3D modeling. 3D models consist of a shell layer and hollow interior, and the skin (image) transforms them into tangible objects. By projecting the image onto equal-sized white squares, a simple curved long body is produced, representing the outer skin and its attributes. This analog image breaks through as a representation of itself, possessing a physical presence with volume, texture, continuous surfaces, and tactile sculptural elements.
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