c̴͓̿ọ̵͇̽̍ŕ̴̳r̷̰̋͜ṵ̷̉p̷̥̺͗̑t̵̻͆̽ė̴̜d̷̗͛ ̴͇͓̃̇b̵͉͝l̶̩̉̕o̵̡̫̕͠o̵̳͚͛͊d̷͉̐

2023

Machinima、Real time animation、2005 world of warcraft 3Dmodel、UnrealEngine4

Corrupted Bloodis a digital archaeological study of the game bug Fallen Blood that occurred in World of Warcraft.Corrupted Blood epidemicscause players, NPCs, and other characters to bleed to death and spread to form a plague and large-scale infectious disease in digital space.resulting in their deaths and spreading to form a plague and a large-scale infectious disease in the digital space and causing the collapse of various mechanisms in the middle of the financial sector, stores, and quests, with densely populated major cities and regions forced into quarantine by the game's developers. Players exhibit a variety of behaviors, such as intentionally spreading the virus, healing fellow players, warning other players of the virus at major transportation routes, and hiding away from the game to quarantine themselves, etc.The major cities and landscapes are covered with the traces of the players' deaths - a huge amount of skeletal remains.

The workusesunreal engine and Machinima– an online game model – to explore and reflect on the geography and the boundary discourse of cyberspace, using a post-designed view of the game’s backstage and development perspectives to visit the ruins and trash of Fallen Blood, a digital space that has been banished and debugged, and to explore and reflect on the geography and the boundary discourse of cyberspace,with the game’s massive, painful, and painless gamified death. The gamified death and the death landscape constructed by the huge amount of data on corpses are linked to the contemporary meaning of death and rethink the meaningless progression of death in the post-epidemic era,and the Fallen Blood, side effects, and digital death landscape that disappeared after the bug was fixed are developed into a game-like real-time computing program using the open-world game framework and AI computing NPCs.

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